WHO AM I?

WHO AM I?

I'm Shaun Cayabyab, a Sound Designer and Programmer based out of Boston. Graduating with degrees in Music and Computer Science, I aim to provide sound design and audio implementation work for video games and other media.

With my creative and technical backgrounds, I have a great interest in not only designing my own sounds, but also building efficient audio systems and solving complex implementation problems to meet the needs of the game.

Outside of video games, a lot of my audio influences stem from anime, EDM, and sugary J-core music. The sound design and music from these mediums are unique in their own regard, and I strive to learn more about them and incorporate their styles into my own sound design.

On my downtime, I enjoy playing drums and percussion, working towards completing rhythm and bullet hell games at the highest difficulty setting, and attending anime and gaming conventions around the US Northeast area.

Favorite Game Franchises

Monster Hunter
Touhou Project

Favorite Games for Sound

NieR: Automata
Celeste

Favorite Anime for Sound

Sword Art Online: Ordinal Scale
Land of the Lustrous

WHAT SOUND DESIGN WORK HAVE I DONE?

3D GAME KIT

(Unity & FMOD)
Sound Redesign & Implementation

The 3D Game Kit is a free project for the Unity game engine - it features many pre-made models, animations, prefabs, and scripts, all to help a user make a game with minimal coding required. Taking great interest in the project and in technical audio implementation, I wanted to replace the project's sounds with my own and implement them using FMOD.

#NOISEVEMBER

Every November, there is the hashtag trend — #noisevember — that brings in a bunch of sound design and game audio people. Each day for the entire month, people share snippets of anything sound related, whether it's a random sound they've designed or something a part of a project they're working on. I wanted to take part and try to come up with as many cool sounds as I could with some random objects around my room.

BITS & PIECES

I like to keep my Twitter account pretty active. Every now and then I post #gameaudio and #sounddesign related snippets of work to share with others.

WHAT PROGRAMMING HAVE I DONE?

Much of my programming experience has been towards web design and development, but I've also been expanding it towards audio programming. Outside of game audio, my programming interests also branch out to UI/UX development and web audio.

BIRDS OF PARADISE

Twitter Data Visualization Application

This was a simple project for me to get to know Node.js, D3.js, and websockets. This web application makes use of Twitter's streaming API to grab a live feed of Tweets that contain the word "bird". From there, the tweet is displayed on the page and plays a random bird call.

Listen to a rather pretty soundscape of birds and a gentle river generated by bird Tweets!

LIKE ARCHIVE

An Archival View of a Tumblr User's Liked Posts

This is a single page application that uses the Tumblr API and PHP client to create an archival view of a Tumblr user's liked posts. Properly viewing your liked posts or another user's publicly shared liked posts has always been a problem of mine during my times of using Tumblr, and I wanted to remedy that with this application.

WHAT MUSIC WORK HAVE I DONE?

Though my current main line of work is with audio and programming, I also have experience as a Percussionist and Composer.

ISA

Percussion Arrangements of Video Game Music

ISA was a small project of mine where I wanted to take some of my favorite tracks from my favorite video games, arrange them for percussion, and record myself playing each part. It was a great experience that helped me learn percussion mic-ing techniques, audio recording, and video editing.

EKUDRUMS

Drum Covers of Anime Music

Like with my enjoyment of redesigning game audio, I also enjoy covering anime music. Here's another project with a silly name, involving me playing drum covers of some of my favorite songs that I've heard while watching anime.

GOLIATH INDUSTRIAL

Piece Written for ILLUMINUS 2015

On October 10th, I had the opportunity to be a part of the Waking the Monster team for Boston's ILLUMINUS, a nighttime public arts festival down Landsdowne Street. The festival featured many public art works by Boston's artists and performers. I, and three other composers, wrote music for nine percussionists to drum on the beams and pipes of the Green Monster. The team aimed to bring the green giant to life through programmatic music, lighting, and staging throughout the structure. Roughly thousands of spectators packed Landsdowne Street, and clustered together around the Green Monster to watch our performance.

HOW CAN I BE CONTACTED?

I can be found through these sites:

Or send an email to:

contact@shaun-cayabyab.com



Looking forward to working with you!

- PROGRAMMING RESUME -