I'm Shaun Cayabyab, a Sound Designer and Programmer based out of Boston. Graduating with degrees in Music and Computer Science, I aim to provide sound design and audio implementation work for video games and other media.
With my creative and technical backgrounds, I have a great interest in not only designing my own sounds, but also building efficient audio systems and solving complex implementation problems to meet the needs of the game.
Outside of video games, a lot of my audio influences stem from anime, EDM, and sugary J-core music. The sound design and music from these mediums are unique in their own regard, and I strive to learn more about them and incorporate their styles into my own sound design.
On my downtime, I enjoy playing drums and percussion, working towards completing rhythm and bullet hell games at the highest difficulty setting, and attending anime and gaming conventions around the US Northeast area.
(Unity & FMOD)
Sound Redesign & Implementation
The 3D Game Kit is a free project for the Unity game engine - it features many pre-made models, animations, prefabs, and scripts, all to help a user make a game with minimal coding required. Taking great interest in the project and in technical audio implementation, I wanted to replace the project's sounds with my own and implement them using FMOD.
Much of my programming experience has been towards web design and development, but I've also been expanding it towards audio programming. Outside of game audio, my programming interests also branch out to UI/UX development and web audio.
Twitter Data Visualization Application
This was a simple project for me to get to know Node.js, D3.js, and websockets. This web application makes use of Twitter's streaming API to grab a live feed of Tweets that contain the word "bird". From there, the tweet is displayed on the page and plays a random bird call.
Listen to a rather pretty soundscape of birds and a gentle river generated by bird Tweets!
Though my current main line of work is with audio and programming, I also have experience as a Percussionist and Composer.
Percussion Arrangements of Video Game Music
ISA was a small project of mine where I wanted to take some of my favorite tracks from my favorite video games, arrange them for percussion, and record myself playing each part. It was a great experience that helped me learn percussion mic-ing techniques, audio recording, and video editing.
Piece Written for ILLUMINUS 2015
On October 10th, I had the opportunity to be a part of the Waking the Monster team for Boston's ILLUMINUS, a nighttime public arts festival down Landsdowne Street. The festival featured many public art works by Boston's artists and performers. I, and three other composers, wrote music for nine percussionists to drum on the beams and pipes of the Green Monster. The team aimed to bring the green giant to life through programmatic music, lighting, and staging throughout the structure. Roughly thousands of spectators packed Landsdowne Street, and clustered together around the Green Monster to watch our performance.
I can be found through these sites:
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Looking forward to working with you!